There's a buzz about social software, software for better connecting people together, facilitating that they find like-minded people, work more closely together, etc. Ray Ozzie, the creator of Lotus Notes and now Groove, says:"What's incredibly exciting to me is that a confluence of factors e.g. ubiquitous computing, networking, web and RAD technologies, the state of the job market - in essence, loosely coupled systems and loosely coupled minds - have created what amounts to a petri dish for experimentation in systems for social network formation, management and interpersonal interaction. An exciting time to be exploring what may happen to social structures, to organizations and to society when the friction between our minds can be reduced to zero ... to the point where we can truly have superconductive relationships." Superconductive Relationships! Yeah, that's what I'm looking for. But, if you follow the link to Don Park's Blog to "Misgivings about Social Software", you'll see that there are also potentially negative sides to examine."Korea is emerging as one of the most advanced Internet nation in the world. Young Koreans, in particular, live and breath Internet, each belonging to large number of online communities. One would expect them to be well informed and objective, yet they are not. Their views are warped and often radical. While all the world's information is at their fingertip, they consume information subjectively and produce misinformation biased by their views. Adding highly effective social software to this is frightening to me.
When I was last in Korea, a close friend of mine told me he was thinking about sending his six-year old daughter to schools in the US. I was shocked. How could he think this way? He said he initially thought the idea ridiculous, but he changed his mind after talking with people he knew, people who are just as well-to-do as his family. Apparently, they are all thinking the same thing and this warped his common sense." There's a point there. Sufficiently pervasive and effective social software might allow groups of people to walk around in a completely different reality, and have it be continuously reinforced by people you're connected with. I suppose we're for example talking about players of online multi-player virtual reality games. And I do notice that for my 16 year old son, his social relationships within Asheron's Call, or whatever he's playing right now, often are more real than then ones in this world. And if we make the software better and better? Hmmm. [ Technology | 2003-05-14 15:01 | | PermaLink ] More >
|