In a comment thread, Sellitman mentioned this article by Charles Cameron about Hermann Hesse's Glass Bead Game. Now, I had no idea what that was, as I hadn't even heard of his book "Magister Ludi: The Glass Bead Game". And, well, there's a lengthy academic treatise about how one might possibly construct a game that is described rather vaguely in the book. But it somehow stimulated my interest, and it seems to point to something important, albeit a bit beyond the horizon of comprehension.
Herman Hesse about a simple version of the game, which was apparently some activity he would engage in while raking leaves in the yard: "I hear music and see men of the past and future. I see wise men and poets and scholars and artists harmoniously building the hundred-gated cathedral of Mind." That sounds great of course. Now hear what Timothy Leary had to say:In the avant garde, cyber-hip frontiers of the computer culture, around Mass. Ave. in Cambridge, around Palo Alto, in the Carnegie Mellon AI labs, in the backrooms of the computer graphics labs in Southern California, even in the Austin labs of MCC, a Hesse comeback seems to be happening. However. This revival is not connected with Hermann's mystical, eastern writings. It's based on his last, and least understood, work, Magister Ludi: The Glass Bead Game. This book, which earned Hesse the Expense-Paid Brain Ride to Stockholm, is positioned a few decades in the future when human intelligence is enhanced and human culture elevated by a device for thought-processing called The Glass Bead Game. Up here in the Electronic '80s we can appreciate what Hesse did, back down there (1931-1942). Hm, intriguing, but still didn't tell us what it is. Anyway, the author of the treatise inches closer with various examples and snippets of clues.The figure of Pierre Sogol (ie *logos*) in Rene Daumal's novel *Mount Analog* is clearly a Game Player. Sogol lives in an attic studio in Paris, and a pebbled path leads through shrubs and bushes and cactus plants around this studio:Along the path, glued to the windowpanes or hung on the bushes or dangling from the ceiling, so that all free space was put to maximum use, hundreds of little placards were displayed. Each one carried a drawing, a photograph, or an inscription, and the whole constituted a veritable encyclopedia of what we call 'human knowledge.' A diagram of a plant cell, Mendeleieff's periodic table of the elements, a key to Chinese writing, a cross-section of the human heart, Lorentz's transformation formulae, each planet and its characteristics, fossil remains of the horse species in series, Mayan hieroglyphics, economic and demographic statistics, musical phrases, samples of the principal plant and animal families, crystal specimens, the ground plan of the Great Pyramid, brain diagrams, logistic equations, phonetic charts of the sounds employed in all languages, maps, genealogies -- everything in short which would fill the brain of a twentieth-century Pico della Mirandola... Ah, the concept is beginning to form. It is a way of weaving together patterns, snippets of knowledge, symbols, music, art - everything"I suddenly realized that in the language, or at any rate in the spirit of the Glass Bead Game, everything actually was all-meaningful, that every symbol and combination of symbols led not hither and yon, not to single examples, experiments, and proofs, but into the center, the mystery and innermost heart of the world, into primal knowledge. Every transition from major to minor in a sonata, every transformation of a myth or a religious cult, every classical or artistic formulation was, I realized in that flashing moment, if seen with a truly meditative mind, nothing but a direct route into the interior of the cosmic mystery, where in the alternation between inhaling and exhaling, between heaven and earth, between Yin and Yang, holiness is forever being created." Cool. A meditative mind directly accessing the cosmic mystery. Quanta of lucid comprehension and primal creation wowen together into universal wholeness. A system, a language for expressing and examing all of it. Playing complex patterns, no matter the media. Linking expressions of life in many dimensions, many senses. Synestesia. A passage from Hesse's book:Highest culture: the bead game in many categories, embraces music, history, space, *mathematics*. X is now the highest of bead game players, plays the world symphony, varies it according to Plato, to Bach, to Mozart, expresses the most complicated of things in 10 lines of beads, is completely understood by three or four, half-understood by 1000s. So, is it a language? Maybe. Bertrand Russell has this to say about creating ideal languages:The first requisite of an ideal language would be that there should be one name for every simple, and never the same name for two different simples. A name is a simple symbol in the sense that it has no parts which are themselves symbols. In a logically perfect language nothing that is not simple will have a simple symbol. Breaking everything down into its most simple components, in such a way that they easily can be re-combined or communicated or played.
Computers. The web. Everything is broken down into ones and zeros. Whether it is music, words, ideas, math, paintings, video, conversation, genetics. All come down to ones and zeros. And back again. And the possibilities for re-combination are endless. So does the web provide a substrate for this game? From the author:The Web allows the direct, digitized display of textual, musical, numerical and pictorial content, and thus provides the Game designer with a medium in which -- to take an example from one of my own Games -- TS Eliot's lyric "The dove descending" can be directly juxtaposed with Vaughan William's lovely piece, "The lark ascending". The counterpoint I am after is not simply between the two forms of words, although that is present, but also between the poem as it may be read aloud and the music as it may be played -- and beyond that, to the descent of the Paraclete on the disciples' heads in the form of flame and the rain of incindiary bombs on London during the Blitz, and to the English meadow lark and its prior celebration by Shakespeare and others.
I tend to think, then, of the Web as a kind of "board" on which the Glass Bead Game or its variants can be played, not simply in natural language but by the direct juxtaposition of ideas -- verbal, musical, numerical, pictorial -- in their own nature.
But in fact this is not what is going on. My presentation of Vaughan Williams' "The lark ascending" on the web is no more the piece itself as played than the Vaughan Williams piece is the lark itself as it ascends. On the web, a performance of the Vaughan Williams and a reading of the Eliot poem can be juxtaposed by rendering them into a common *digital* language... And it is this digital language which I suggest is in practice the appropriate analytic language for the design of Glass Bead Games. I don't know what he really did with those pieces of text or the music, but I get the idea, of how pieces can be brought together, juxtaposed, re-mixed, transferred between media, played in new ways. As he says, using the "web as an organ whose manuals and pedals can indeed range over the entire intellectual cosmos".
Too quick an answer to just let binary code be the magical symbolic language that can represent everything. Ones and zeros don't in themselves represent very much at all. Yeah, we can also split everything into sub-atomic particles, but that doesn't provide all the wisdom of how things combine and play in the universe at large. As a metaphor for having access to everything, it will work, I guess. But it would be a worthwhile venture to pursue the more full-featured abstract languages or pattern languages that might span a bigger and deeper range of life in one movement.It is this approach which my colleague Terence MacNamee is currently pursuing, searching in his own field of specialty, linguistics, for "a more formal kind of game where there really are structural isomorphisms that are purely intellectual and have nothing to do with events" by converting his old Master's thesis -- which is about the foundations of historical linguistics in the 19th century -- into formal structures for use in games.
I can see that the analysis of syntagms in language could establish isomorphisms between phenomena that are not otherwise related, such as:
(1) Ablaut in Germanic ("speak" vs. "spoke") (2) vowel harmony in languages like Turkish (a word must have all front vowels or all back vowels in it) (3) Semitic roots ("kitab - katab - ktab" - "writes - wrote - book").
The ramifications of this make me dizzy.
I intend, then, to work on these formal correspondences, both paradigmatic and syntagmatic, in the context of linguistics from Grimm to Saussure. The result will be a scholarly monograph which I hope to publish, and a series of games derived therefrom. Makes me dizzy too. Anyway, isomorphisms, yeah, that's good. Finding how things express certain deeper patterns, even if they might be manifested in very different media, and even though the superficial content might be different. A content and context and media independent language, facilitating the expression of infinite play. A poem from Hesse:The pattern sings like crystal constellations, And when we tell our beads, we serve the whole, And cannot be dislodged or misdirected, Held in the orbit of the Cosmic Soul. We've been drowning in information. We're on sensory and mental overload most of the time. The web plugs us into an ocean of information, pictures, sounds and bits in a number of media. So, now, the thought is there that we might deal with it all in different ways. There might be more wholistic ways of surfing. Seeing the waves and the ocean as a whole in motion, rather than as a whole lot of drops. Ways of comprehending large chunks at the same time, because we know the keys that tie them together. Seeing forests we didn't before know existed, because we couldn't fathom their trees or their leaves. Suddenly hearing the music of the spheres, once we know there are spheres. Tasting the soup when it dawns on us that it is a soup. If it is a game, I wanna play. [ Knowledge | 2004-06-25 12:06 | | PermaLink ] More >
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