|  From Headrush, an article about how to create User Experience Pleasures. In games and in software interfaces it might be useful to aim for a certain "cognitive arousal" or "experiential pleasure". You know, like the pleasure that comes from solving a good puzzle. Doesn't necessarily have anything to do with sex, but it does have something to do with inspiring a certain experience of pleasure. So, here's a Typology of Cognitive Pleasures: 1. Discovery
Ah, please, give me more passionate user experiences! I want to be seduced.User experience as exploration of new territory
 
 2. Challenge
 User experience as obstacles to overcome, goals lying just beyond current skill and knowledge levels
 
 3. Narrative
 User experience as story arc (user on hero's journey) and character identification
 
 4. Self-expression
 User experience as self-discovery and creativity
 
 5. Social framework
 User experience as an opportunity for interaction/fellowship with others
 
 6. Cognitive Arousal
 User experience as brain teaser
 
 7. Thrill
 User experience as risk-taking with a safety net
 
 8. Sensation
 User experience as sensory stimulation
 
 9. Triumph
 User experience as opportunity to kick ass
 
 10. Flow
 User experience as opportunity for complete concentration, extreme focus, lack of self-awareness
 
 11. Accomplishment
 User experience as opportunity for productivity and success
 
 12. Fantasy
 User experience as alternate reality
 
 13. Learning
 User experience as opportunity for growth and improvement
 [ Patterns | 2007-01-05 19:58 |  | PermaLink ]  More >
 
 
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