Ming the Mechanic:
Synergetic organization

The NewsLog of Flemming Funch
 Synergetic organization2003-03-10 21:52
picture by Flemming Funch

Timothy Wilken writes in Dymaxion: Doing More with Less:
"When we examine the biological needs of a number of single celled organisms surviving as individuals versus the needs of the same number of cells working together within the body of an organism, we find the cells working together are able to reduce their biological needs by 100 to 1000 times. The bodies of all living systems are organized synergically. That means the cells work together and solve the problems of survival as a unified team. Imagine, what could be possible if the entire human species were a single organization. The synergic strategies of Ortegrity could be used to organize all of humanity into a single level 12 Ortegrity up to a limit of 13,841,287,201 humans. In our present world, with its obsession with growth and growing larger, whenever I have presented the Ortegrity to business people, they have been excited by the possibility of increasing production. However, they tend to overlook the point that these systems could be 100 to 1000 times more efficient. Now being more productive doesn't mean you have to produce more. It also means you could produce what you need in less time and then have more time for yourself and your family. Being more efficient means you can do with a lot more with less energy and matter. ...What this efficiency means is that the ecological footprint of 6 billion synergically organized humans could be as low as that of 60 million to 6 million of today's adversary-neutrally dis-organized humans."
I believe that. Of course we need to be organized synergetically. And, for that matter, I don't think we inherently need to have ANY footprint. The rest of nature recycles everything. Timothy is inspired very much by Bucky Fuller and Alfred Korzybski, who are two of my heroes as well. There's a whole book in that Ortegrity link, with lots of neat stuff. "Ortegrity" refers to a way of organizing, supposedly scalable to the size of humanity. I don't quite understand it, even after looking over the document. And, well, despite that I agree in the aim of helping humanity self-organize in a synergetic way, I'm very skeptical of any scheme that involves numbers that are too neat. You know, people work together in group of so-and-so many, that are part of bigger structures with so-and-so many elements. And I'm skeptical of the intention to avoid conflict. There is productive conflict and unproductive conflict. Personally I enjoy having a good argument once in a while, and I think more gets done if there's a healthy element of competition. Synergy doesn't mean lack of conflict in my book.

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11 Mar 2003 @ 10:58 by sharie : More Proof
The evidence is in that people who have a supportive network of friends and family have better health, fewer medical problems, and are economically more stable. This is the practical evidence of what your article suggests. Cooperative living is easier. I hate to argue. I'd rather walk away. I don't argue with people in my personal life. I'll speak my mind for a few seconds, that's about it. Then I let it go. There's been one NCN member that I've confronted, and that's only because I saw her be such a bully to so many people, I finally got fed up. I generally prefer to get on with my life, and leave the squabble to those who enjoy them.  

19 Dec 2014 @ 15:15 by Missy @ : DcKfGErfeWBDdpvMkWS
My spouse and I stelumbd over here by a different web address and thought I may aswell check things out. I like what I see so now i am following you.Look forward to looking over your web page yet again.  

23 Dec 2014 @ 14:59 by Julio @ : OBtVYYjviC
I’m very intrigued for the same sucejbt as you from several years now, and I truly believe that this gigantic task of make a good and fun game as a lone wolf can be possible.I love to code and I love to do art, I can’t say I’m be best on the world doing it but I have a professional quality on everything… and on a second thought, seriously, on this big wide world who can be named “The Best”?… and for how long?From my point of view, making games is not an Olympic competition where world records can be challenged; making games is all about making people to have fun with them, and on many cases, fun mechanics are not hard to program or dress with art.Never the less, doing a game for just one guy is a really great challenge, because we need to have the ability to handle so many different thinking paradigms. And that’s why I found this so exciting. We need a mindset that can be fun and creative even handling uncertainty, ambiguity and risk.Impossible to do a fun game alone? After seeing the Wright Brothers flying and knowing that Galileo was right about the earth, I’m no willing to even mention the word “Impossible” any more on any context.Few weeks ago, I just take the decision, with my wife’s support, to put myself to work and start pushing myself on the same journey as you. My strategy: I don’t care about fancy technology, cutting edge algorithms, Parallax mappings, Sub surface scattering or any Impressive VFX out there that just takes your time, money and life away. Ib4m focusing on great game mechanics, appealing Story, solid characters, great aesthetics, enjoyable music and good voice acting. These things are not very expensive to buy or develop, but they are the core of any game. My Religion: Keep It Simple… and FunAfter several research thru many reviews sites and gamer’s blogs, I discover that all the time the players completely crucifies the games that are not fun to play, even if they have top notch graphic and stuff. But players are more likely to give their forgiveness to games which have no so cool graphics, but are great on fun.  

Other stories in
2010-07-10 13:01: Strong Elastic Links
2010-07-08 02:27: Truth: superconductivity for scalable networks
2010-06-27 02:28: Be afraid, be very afraid
2008-07-06 23:20: Laws of social networks
2008-06-20 15:40: Peer material production
2008-05-06 13:57: Why can't we stick to our goals?
2008-02-21 21:16: Open social networks
2007-11-08 01:49: The value of connections
2007-11-07 00:51: Diversity counterproductive to social capital?
2007-07-13 23:42: Plan vs Reality

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