Collision Detection talks about a different way of publishing. A couple of board game designers wanted to publish a game online in PDF format, but were worrying about not getting paid, because people easily could pirate their work. So they thought about a new way of doing it.Last December, Stolze and Holis invented what they call "the ransom model". It works like this: They described the basic gist of the game on their web site, and set a ransom of $600 for it. If they received $600 in donations by September 2005, they would finish creating the game -- and then release it on their site, for anyone to download for free. (If they didn't get the full $600 in time, they would donate whatever money they'd received to a homeless shelter.) As they explained, the ransom model is a win-win for lots of reasons:
"First off, it makes piracy a non-issue: As soon as the property is available to anyone, it's free for everyone. Secondly, it keeps the prices reasonable for the buyer, by definition. From where I sit, there is no conceivable way anyone can feel ripped off with this setup, since no one is being asked to front more than they're comfortable spending."
And it worked. In only four months, Stoltze and Solid got the full $600 they asked for, and now anyone can freely download the game from their site.
I had actually thought about such ideas as a possibility for how one would finance large scale projects in grassroots economies. Like, if we all were trafficking in alternative currencies that weren't issued by banks or governments, and if there weren't huge corporations on the stock exchange, and we maybe even arranged for most things to be free, how would we get bridges built, and how would expensive movies get made?
It isn't unfathomable that the same approach could be used, with some refinements. Essentially you would put out your proposal, what you would like to do, and what you think it would cost. And people would examine it, and they would examine your reputation for doing good things. And then they would vote with their currency, in advance, before the product gets made. If enough people think it is worthwhile, it gets made. If not, it doesn't. I bet Star Wars would easily have been financed that way. And the war in Iraq wouldn't. And we'd have space elevators and expeditions to Mars much faster. [ Culture | 2005-06-09 02:12 | | PermaLink ] More >
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